Thanks for a great evening at Platform 4
A special thank will go to Dolle A/S who, once again showed great knowledge and service in the period of production during the project. Also we will show our gratitude to Platform 4 who open the doors for this opening event.
Last but not least thanks to the 43 students who hold the will to explore unknown territories in their heart, the names is listed on the right.
Digital Design Team
Mads Brath, Sune Petersen & Esben Skouboe Poulsen
Department for Architecture, Design & Media Technology.
Aalborg University, DK
Photo : Mirnes Tulic, firstname.lastname@example.org
Come and see how 4th. sem. students has developed design strategies in parametric design, rapid manufacturing and advanced urban lighting. In collaboration with Dolle Trapper they researched the link between CNC fabrication techniques and digital sketching tools, the work is displayed in 7 architectural models and in the 1:1 pavilion Art615.
Time: Thursday the 8th of April from 17.00-00.00
Place:Platform 4, Rapsgade 4, 9000 Aalborg
At the moment students work to finish a 1:1 prototype model of this model.
Welcome to the ongoing collective material produced by 4th semester students at the 4 week workshop program: Social Technologies 2010 at the Department of Architecture & Design, Aalborg University (DK).
The workshop ‘Social Technologies’ explores the basic exercise in the development of dynamic architectural concepts and computer-generated geometry. The vision was to challenge the complex programs of the urban field and to explore the inherent potentials of new digital tools. Working with two main focus areas the workshop simultaneously aimed at developing advanced spatial systems for organizing and articulating new social complexities, and at utilizing and adapting different advanced digital design methods for exploring various principles of form generation and advanced production. The workshop was divided into five phases: registration and analysis, geometry generation, lighting control, synthesis, and exhibition.
In collaboration with architects, CNC-manufacturing companies, media artists, sociologist and the Danish National Crime preventing counsil the students participating in the workshop sought to explore the ways in which advanced digital design methods can generate new alternatives for the existing anti-crime initiatives, where technology is often being used to identify guilty persons. The workshop encourache research in the crossing between performative formations and interactive light systems, thus enabling discussions on local culture production and social potentialities in form.
During the workshop the students were among other things introduces to: the development of dynamic architectural concepts, digital tools as Grasshopper for Rhino and RhinoScripting, the utilization of sensor technology and dynamic light control in the software vvvv, and to work with digital technologies and interactive urban environments on a conceptual level.
The workshop is developed into 4 parts:
2. Sensor technology and Light control (vvvv)
3. Advanched geometries and rapid manufacturing (Grasshopper)
In the 3 first weeks the students develops individual projects in week 4, 7 projects is selected and groups will finalize 7 projects. One is selected to be realized in 1:1.